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- /*
- ==============================================================================
- WordUp Graphics Toolkit Version 5.0
- Demonstration Program 31
-
- Show how to use WGT library files - simple example with wloadsprites.
- Also demonstrates how to use lib2buf to extract any type of file.
-
- ▒▒▒ PROJECT ▒▒▒
- This program requires the file WGT5_WC.LIB to be linked.
-
- ▒▒▒ DATA FILES ▒▒▒
- You must have the DEMO31.WGT library file in your executable directory.
- WATCOM C++ VERSION
- ==============================================================================
- */
-
- #include <wgt5.h>
- #include <conio.h>
- #include <stdlib.h>
-
- block sprites[2]; /* Pointers to sprites */
- color pal[256]; /* Our palette */
- short oldmode; /* Store previous video mode */
- char *buf; /* Pointer to a buffer for extra data */
-
- void main(void)
- {
-
- if ( !vgadetected () )
- {
- printf("Error - VGA card required for any WGT program.\n");
- exit (0);
- }
- printf ("WGT Example #31\n\n");
- printf ("Files are loaded into memory from a 'library' file.\n");
- printf ("Press a key to end each section of the program.\n");
- printf ("\n\nPress any key to continue.\n");
- getch ();
-
- oldmode = wgetmode (); /* Gets the current mode */
- vga256 (); /* Initialize graphics mode */
-
- setlib ("demo31.wgt"); /* Tell WGT what library file to use */
- setpassword ("wgt"); /* This is the required password for DEMO31.WGT */
-
- /* Loads a sprite file from within DEMO31.WGT */
- wloadsprites (pal, "demo31.spr", sprites, 0, 1);
- wsetpalette (0, 255, pal);
-
- wcls (0); /* Clear screen with black */
- do /* Randomly place block on screen */
- {
- wputblock (rand () % 300, rand () % 180, sprites[1], 0);
- } while (!kbhit ()); /* Abort when key is pressed */
- getch ();
- wfreesprites (sprites, 0, 1);
-
- /* Clear the screen and load a picture of some leaves */
- wcls (0);
- sprites[0] = wloadbmp ("leaves.bmp", pal);
- wsetpalette (0, 255, pal);
- wputblock (0, 0, sprites[0], NORMAL);
- getch ();
- wfreeblock (sprites[0]);
-
- /* Clear the screen and load a PCX format picture file */
- wcls (0);
- sprites[0] = wloadpcx ("wgt5_wc.pcx", pal);
- wsetpalette (0, 255, pal);
- wputblock (0, 0, sprites[0], NORMAL);
- getch ();
- wfreeblock (sprites[0]);
-
- wsetmode (oldmode); /* Restore initial video mode */
-
- buf = lib2buf ("demo31.txt"); /* Load a text file from the library file */
- printf ("%s\n", buf); /* Now display the file */
- free (buf); /* Deallocate the buffer */
-
- printf ("Press any key to exit.\n");
- while (!kbhit ());
- getch ();
- }
-